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The last days of proofreading

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I'm doing my own proofreading, it's a bit disconcerting but it seems to be working well. I do it in three steps: First I looked at the manuscript using InstaText (for spelling, grammar, and tone), then I slowly read a hard copy, and today I read a new, revised hard copy in a way that's new to me. I loaded it into a screen reader (I use Microsoft's Immersive Reader through Canvas because I'm so used to Canvas). It's amazingly effective at catching small errors in spelling and wording - and I notice inconsistencies in the use of some terms. I listen with headphones and follow the manuscript with a red pen in my hand. I highly recommend this method, though not as a main proofreading method, but as a comfort when the need to reread the damn manuscript feels like a burden. In less than a week the manuscript goes to the printers, I'm on track!

The end is near

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Editing and revising my manuscript has been both challenging and incredibly rewarding. This stage of writing is by far my favorite, it's where the text really comes to life, the ideas are refined, and the argument becomes clearer. With less than two weeks to go, I’m happy to be on schedule! Once I’ve completed this stage, the manuscript is sent to a professional proofreader to make sure the language, English is not my first language, is polished and accurate. Along the way, I’ve made some difficult decisions. I cut three short chapters based on critical feedback, but was able to integrate some of the key points elsewhere in the text.  I also picked up a few technical skills and mastered Word’s cross-referencing function! I also added more pictures and incorporated them into the text. The goal of 180 pages has now grown to over 200 pages. I think that’s the right length: substantial, but not unwieldy. It’s exciting to see it all come together, and I can’t wait for the next steps: mo...

Today, I had my final seminar

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 The final seminar is an opportunity for an external reader to review as much of the dissertation text as possible. I had a more or less complete manuscript, although a few of the later sections are still unfinished but at least there’s a clear direction for where they’re headed. It turned out to be a very productive seminar. Robert Willim, who reviewed my text, was a highly insightful reader and gave me plenty of constructive feedback on how to improve it. Several other colleagues also contributed valuable comments. Overall, this final seminar was extremely helpful in guiding me toward the finishing touches of my dissertation. I’m hoping for a defense in the spring, but for that to happen, I need to revise and write quite a bit over the next two months. I’ll have to carve out the time amidst my other responsibilities. Although having a final seminar can be stressful, this one was very rewarding. I’m grateful to all my colleagues who attended, and to those who couldn’t make it but ...

A complete draft of my thesis is done!

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 I just sent off a complete 1:st version of my thesis for my final seminar on October 2. I have written at least a first draft of each chapter and I have all the screenshots of the games I need. That's actually only 4 days after my intended deadline (and I did send out a version without the discussion , conclusion and usability parts in time!). To get the images, I played for 8 hours straight yesterday. It was not as easy to play for that long as it used to be, but I had fun. I am not going to post this draft here, it's just for the seminar.

Back to writing, and editing

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 So I took a break for a while because I had to teach art history full time. But now I'm back on the dissertation track, and I'am currently reading my manuscript (most of it is actually written now) and planning some thorough revisions. Before I started rereading it, I thought it was all awful and useless. Such thoughts are common for anyone who really needs to sriously. But on re-reading, I found that my ideas were good and interesting enough. However, they are somewhat disorganized and need to be reworked to make my arguments clearer and hopefully stronger. There is also a lot of feedback to take into consideration. That's what I need to do this spring, you better work .

Yet another seminar!

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 Next Thursday it's time once again for a seminar on a part of my doctoral thesis. This time I have a slightly more theory-heavy text to hand out, so that I can also see my colleagues' reactions to that. I'm not going to publish the text here, mainly because I don't want Google to swallow up an early draft and spit it out again at some point. So I won't publish anything until the book is finished, but then it will be available under a very permissive Creative Commons license (CC BY, if all goes according to plan) and as both a printed book and a downloadable pdf (or maybe ePub, or both). There's not much to say about the content of the seminar text, it's all about immersion, flow, space and game modalities. All the fun stuff. I hope to write a report on the seminar afterwards.

Flow and Wölfflin

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 The seminar with the musicologists went very well, it's good to get perspectives from outside. I was warned about some dichotomies in my text (which I had taken from the literature I had read), which was actually much less binary and more on a scale, so I was able to adjust that. Some of my concerns about the descriptions of music and sounds were brushed aside, they work well here. And some of the discussion ran down rabbit holes beyond what I will be writing about. But even that made me realise one thing: the two games I chose are special; they're examples of exceptional game design with an emphasis on world-building, and not all games are, and not all players play those kinds of games. The types I'm avoiding here, namely FPS and indie games with artistic aspirations, were more popular with some participants. I have to mention that in my introduction. Another outcome of the discussion with Max was that I read Merleau-Ponty's Phenomenology of Perception with regard to...

Check-in with Max

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 I just had a meeting with my supervisor, who had read my manuscript to this point, and it went very well. I do not know why, but I always think that meetings like that end in disaster, along the lines of "This is terrible, what the hell are you doing?" but that never happens. I got good feedback and it was great to see how well he understood my text so far. He had a few points that I really need to address. One of them is my tendency to use a lot of empty intensifiers that just need to be edited out. No problem, I know they are there, but they always seem so reasonable when I first write them, and then I see later that they do not do anything or even weaken my text. Another thing is two long paragraphs describing my game examples, which are too long and need to be closer to my arguments. This is more difficult; I wrote them because I know art historians do not play games, so I wanted to do a thorough introduction early on; but he's right and there must be a way to shor...

Game engines, sound, music

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 This week I did a lot of reading and wrote some important parts. I wrote more thorough descriptions of the gameplay in Breath of the Wild and Super Mario Odyssey for my introduction, since that was one of the things my reader wanted in the Gothenburg seminar. I started with the chapter on sound and music in games, and it's fascinating. There's so much technology in the texts I've read, and I can fit so little of it into my text, that I had to make a note telling myself to write only what was related to my main themes of experiencing the gaming world and not digress. I got a number of books from the library and use some of them to support arguments in what I have already written. Jesper Juul's "Half-real: video games between real rules and fictional worlds" was a great read, but it seems like everywhere I use it I have to argue against him. Well, I suppose it's good for me to do something different than well-known ludologists (he argues that he's no...

A week of homework

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 This week there's major maintenance on the rail line I usually ride to work, so I've decided to stay home and write instead. It's a bit of a retreat, although I do enjoy going to Lund and meeting people. Now I wake up, have breakfast, go to my desk and start working. It's been a long time since I've talked to anyone about how I write, so I'll share it here. I've a clear outline in Scrivener so I can see where I need to write. Right now it's the middle part of my thesis, which is about phenomenology and how you think about experiences with art and games. Some days I can just sit down and write, other days I've to do a lot of reading. A day of reading is usually followed by a day of writing, frantically backtracking my reading, checking sources to make sure I understand them, and adding proper footnotes. I usually need breaks to eat lunch, take a walk, or go to the gym. A normal day would include both. And in the evenings, when I'm too tired to wr...

Editing days

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 Day after day I edit texts that I have already written. It takes so long, mainly because I have to add many perspectives. I am glad that most of the time I can remember where the ideas came from and that I have the books in my library at home. I spent some time today reading parts from these books while editing: Gombrich, EH,  Art and illusion: a study in the psychology of pictorial representation .6. ed, London, Phaidon Press, 2002. Flusser, V,  En filosofi för fotografin .trans. Jan-Erik Lundström, Göteborg, Korpen, 1988. Flusser, V,  Into the universe of technical images .Electronic Mediations, Minneapolis, University of Minnesota Press, 2011. Bolter, JD, & R Grusin,  Remediation : understanding new media .Cambridge, Mass., MIT Press, 1999. Good thing is that it all gets better, and it comes together. I'm feeling fine about this book.

Preparing textseminar #1

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 Back to writing and editing! In a week I will present something written for the first time in a seminar at my faculty. So I am working on the text I have written so far to make it better and more readable. A colleague gave me a tip about Instatext ( https://instatext.io/ ) and I think it is a very useful tool to improve my written language skills. It's not possible to integrate it with Scrivener, and it's not very good at handling footnotes - but it's good for editing my text. I also need to read some phenomenological readings to show where I am going, so a first pass with two scenes, one from Zelda and one from Mario, and three basic structures of phenomenology from Sokolowski's Introduction to Phenomenology. Every time I feel lost or do not know what to do next, I sit down and read something by Sokolowski or Gladden for an hour, and then my mind starts working again. They are very good books that make me think in the direction I want.

Merrily we roll along

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 This idea of Christmas writing is working! I'm usually spending 1-4 hours each day, usually early on, reading and writing. I get 500-1000 words a day this way and thats good. When I don't know where to take my text next I go back to reading. At the moment it's all phenomenology; Sokolowski's Introduction to Phenomenology , Gladden's Phenomenology of the Gameworld and Norberg-Schulz's Fenomenet plats (no idea what that is called in English). All three gives me so much to think about and to try to explain in writing. This is my first attempt at writing through this material so it is probably a bit disjointed an lacks coherence, but I know from experience that I need to get my ideas down first and that re-reading and editing, deleting and rewriting in parts is what will make the text work in the end. I have set myself a deadline for this part of the text to the beginning of February, I have a seminar on it planned February 10th, and I need to write and edit a bit...

Finding sources and reading them

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I did the most simple thing yesterday, I entered "Game World Phenomenology" first into Google and then into LUBsearch (the search engine of my university library in Lund). Google had one interesting hit; there is a book about game design with the title Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers by Matthew E. Gladden. Not available at any libraries I have access to, so I have ordered it from a bookstore. Not really sure it will be all that useful, since I already am reading and using Salen & Zimmermans Rules of play : game design fundamentals which seems to be one of the most quoted books on game design fundamentals. Google also had a few other hits I will look into, mostly on methodology of game studies. LUBsearch on the other hand provided more interesting results, but many of them have a heavy sociological focus and that is far outside the scope of my reading/writing. But I have a few articles at hand in Zotero for reading later...