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Showing posts with the label narratology

Done!

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This is not the actual book, but a dummy for a final check before the printers start production. There were no errors that needed to be corrected. So there will be typos (a heading slipped down a line, for example), and while that's annoying, it's not relevant enough to stop the process and delay everything. I'm sending out the invitations for the defense and the party and hope everyone gets them. I can't do anything more with the book, it will be frozen in time with ink on paper. My opponent and the committee have already received an advance PDF copy, a public one will be available in Lucris shortly and I'll post a link to it here. 3-4 years of work is now behind me, it's hard to say when it actually started, two years of actual writing. Not bad.

Report on yesterday's seminar

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  The seminar went well. I took the first hour to explain the thesis and how the pieces I sent fit into a bigger picture, and I took another five minutes to show videos of the games so that everyone had my material ready. The criticism of my text was then quite extensive, but very well-intentioned. It was not clear and not structured properly. I had already received this in writing from my supervisor, so I was not surprised. At the same time, there were several good suggestions as to how I should structure the material. One participant was particularly knowledgeable about Lefebvre and de Certeau and had a lot of good insights that I can benefit from, and overall there were a lot of good suggestions from everyone present. Restructuring the text and writing it again should take a few days. Tying together all the threads that are in the script takes weeks, but it can be done. One thing I have realized with alarming clarity: It's difficult to accept written criticism. When I received t...

Flow and Wölfflin

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 The seminar with the musicologists went very well, it's good to get perspectives from outside. I was warned about some dichotomies in my text (which I had taken from the literature I had read), which was actually much less binary and more on a scale, so I was able to adjust that. Some of my concerns about the descriptions of music and sounds were brushed aside, they work well here. And some of the discussion ran down rabbit holes beyond what I will be writing about. But even that made me realise one thing: the two games I chose are special; they're examples of exceptional game design with an emphasis on world-building, and not all games are, and not all players play those kinds of games. The types I'm avoiding here, namely FPS and indie games with artistic aspirations, were more popular with some participants. I have to mention that in my introduction. Another outcome of the discussion with Max was that I read Merleau-Ponty's Phenomenology of Perception with regard to...

All work and no play makes Fritz a happy boy

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 Things are coming together. I am going to have to stop reading more new books, but I think it's a good time to stop with that kind of input anyway. I now have notes for almost every little part of my text and lots of references to work with. Today I spent much of the day with Janet Murray's Hamlet on the Holodeck, a book I have been aware of for a long time. It's strange compared to my own writing. She sees everything from a perspective guided by literature and narrative. So in many ways she's "wrong" to me, and then again she's not. I have to reconcile that perspective with my own and with all the others. Many ways into the material supposedly make for better research, now I will find out if that is true. This Friday I am meeting with my thesis advisor to discuss the shape of my work so far. That should be exciting. 65 more days of uninterrupted writing.