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Showing posts from May, 2023

Summer is coming!

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 So I had my seminar, with a short text (9 pages) on the technical side of images; from renaissance perspective to film editing to interactivity in games; my three main stations. It was about creating three-dimensional worlds where the viewer wants to be present in one way or another, and trying to sort out all the different technical aspects that have been taken from whence into the visual machine that is games. It's a bit complicated to write a text that should be understandable to both gamers and art historians without being too basic for either of them. Hopefully I will be able to write something that makes the field a little more understandable for both. The seminar went very well, with lots of good feedback, from details to inconsistencies that found their way into the text. For some reason, I do not always manage to maintain a stable terminology, so now I need to revise the manuscript to use player, gamer, and viewer in a coherent way. Anyway, I am ready to keep writing beca
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 It's been a while since I have updated. There's been a lot of regukar work, and that takes all the time away from writing. But I have been working a little bit on the first chapter, where I want to combine technologies, art history and perspective drawing, film and editing, games and interactivity into a unified idea about coherently rendered three-dimensional spaces. It's far from finished, but I need to finish it this weekend because I am giving a seminar on it next week. I am also taking another 2-week course in research ethics; that's the last 3 Hp I need for the courses. It's working out in the end, but I wish I had a little more time this semester because after the summer, it's a long, fast run to the finish line. Oh yeah; new Zelda game tomorrow! Tears of the Kingdom :D