Summer is coming!
So I had my seminar, with a short text (9 pages) on the technical side of images; from renaissance perspective to film editing to interactivity in games; my three main stations. It was about creating three-dimensional worlds where the viewer wants to be present in one way or another, and trying to sort out all the different technical aspects that have been taken from whence into the visual machine that is games. It's a bit complicated to write a text that should be understandable to both gamers and art historians without being too basic for either of them. Hopefully I will be able to write something that makes the field a little more understandable for both. The seminar went very well, with lots of good feedback, from details to inconsistencies that found their way into the text. For some reason, I do not always manage to maintain a stable terminology, so now I need to revise the manuscript to use player, gamer, and viewer in a coherent way. Anyway, I am ready to keep writing beca...